Using Admob With IonicFramework

Having your mobile application generate some kind of revenue is usually critical.  Not many people want to spend endless hours slaving over an app without some kind of profit.  Luckily, using IonicFramework with Apache Cordova device APIs in addition to a nifty and easy to use Admob plugin, you can take full advantage of Google Admob in your cross platform application.

To use Admob with IonicFramework we will be using the floatinghotpot Cordova plugin.

If you’re using Ionic 2, you should visit the revised tutorial I wrote to accommodate the Angular 2 differences.  Otherwise, continue for Ionic Framework 1 and AngularJS.

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Check Network Connection With IonicFramework

When creating a mobile app, specifically one that makes heavy use of the internet, it is often necessary to make sure an internet connection exists at launch and possibly display a message or perform an action if one does not exist.

The following is for an Ionic Framework 1 application.  If you’re using Ionic 2, you will want to check here.

The following chunk of example code is typically found in your IonicFramework project’s js/app.js file.  It demonstrates how to check if a network connection exists on application load and how to display an Ionic popup that is nicely styled in comparison to a JavaScript alert dialog.

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Monetize with Chartboost

I’ve recently switched from using Admob in my games to Chartboost.  This switch made sense because most of the ads that were filling with Admob were not relevant to gaming.  For example, many of the ads Turbo Prop was receiving were dating and real-estate related.  This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

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Google Admob with Unity3D

Monetization is desired by game developers and standard app developers alike.  For the developers that would like to keep their work free to download, in app advertising is often a good choice.  Admob by Google is convenient for ads because it is compatible with iOS and Android without changes to the Unity3D project. (more…)