So You Made An App, Now What?

So you’ve just made an awesome app and you have no idea how to get the word out.  This is a problem most app developers have, so you’re not alone.

I’ve released many mobile apps to the app store, most of them Android, but still a diverse collection.  It has been tough work, but I’ve established myself by getting many downloads, maintaining a high average rating, and getting a few hundred dollars monthly in app revenue.

Using An Oauth 2.0 Service With IonicFramework

Many APIs such as Google, Twitter, and Facebook require Oauth in order to use.  This can get tricky when it comes to mobile because authorization must happen externally in a web browser.  To our advantage, we can handle Oauth 2.0 using the InAppBrowser plugin for Apache Cordova.

Basic instructions on using the InAppBrowser with IonicFramework can be found in one of my earlier blog posts.  If you’re looking to use Oauth in an Ionic 2 application, visit here, otherwise proceed with Ionic Framework 1.


Launch External URLs with IonicFramework

I recently found myself needing to launch external URLs with IonicFramework.  I needed to let my users contact me via my personal website or visit my Twitter page.  This is not a task that ends well when trying to execute from an Ionic view.  Luckily, with a little help from the Apache Cordova plugin InAppBrowser, I was able to accomplish the task with very little effort.  The best part is that it works for iOS and Android with the same code set.

If you’re using Ionic 2, a special version of this article can be found here.  Otherwise enjoy this writeup for Ionic Framework 1.


Using Google Analytics With IonicFramework

Apple and Google don’t offer much in terms of analytics after an app has been downloaded.  Google will take it a step further than Apple and show how many devices have the app installed rather than just downloads, but nothing in terms of usage.  To use Google Analytics with IonicFramework, not much is required.

There is a convenient plugin created for Apache Cordova by Dan Wilson called simply Google Analytics Plugin.  With a bit of adjusting we can easily use it with AngularJS.


Using Admob With IonicFramework

Having your mobile application generate some kind of revenue is usually critical.  Not many people want to spend endless hours slaving over an app without some kind of profit.  Luckily, using IonicFramework with Apache Cordova device APIs in addition to a nifty and easy to use Admob plugin, you can take full advantage of Google Admob in your cross platform application.

To use Admob with IonicFramework we will be using the floatinghotpot Cordova plugin.

If you’re using Ionic 2, you should visit the revised tutorial I wrote to accommodate the Angular 2 differences.  Otherwise, continue for Ionic Framework 1 and AngularJS.


Check Network Connection With IonicFramework

When creating a mobile app, specifically one that makes heavy use of the internet, it is often necessary to make sure an internet connection exists at launch and possibly display a message or perform an action if one does not exist.

The following is for an Ionic Framework 1 application.  If you’re using Ionic 2, you will want to check here.

The following chunk of example code is typically found in your IonicFramework project’s js/app.js file.  It demonstrates how to check if a network connection exists on application load and how to display an Ionic popup that is nicely styled in comparison to a JavaScript alert dialog.


Monetize with Chartboost

I’ve recently switched from using Admob in my games to Chartboost.  This switch made sense because most of the ads that were filling with Admob were not relevant to gaming.  For example, many of the ads Turbo Prop was receiving were dating and real-estate related.  This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.