The Dart language is a general-purpose language, built to be used for far more than just mobile development, and, in this short tutorial, I will show you how to build a basic web application, using Dart.Read More
When it comes to the fundamentals of computer programming, arrays will almost always make an appearance. Being able to store a collection of values could be beneficial to a near endless amount of use-cases.
To continue the back to the basics programming series, in this tutorial we’ll explore standard arrays as well vectors which are a much more powerful alternative when it comes to C++.Read More
When it comes to client and server communication, there are quite a few approaches towards solving the problem. You could create a RESTful API or GraphQL API on your server and consume it on-demand with your client, or you can go the socket approach and interact in real-time through events. There isn’t a wrong way to do things, but some ways are better than others given the task at hand.
Let’s take for example gaming and online multiplayer games. While certain aspects of the game would make sense to use REST or GraphQL, not everything would feel responsive enough. Instead it makes sense to use sockets.
In this tutorial we’re going to explore Socket.io for our client and server communication. We’re going to create a Socket.io server with Node.js and that server will communicate with each of our games running as Angular applications.Read More
In this back to the basics tutorial, we’re going to be exploring loops in C++, something that you’ll take with you well into your software development career, regardless of programming language. The content in this tutorial is targeted at new developers or those that would like to start learning C++.
So when might you want to use a loop? If you need to perform a repetitive task of any kind, a loop is probably going to be want you want to use.
In this tutorial we’re going to explore
while loops, and
do-while loops using the C++ programming language.
The latest episode of The Polyglot Developer Podcast has been published and it is the first one on the show to be on the topic of game development!
In case this is your first time hearing of Houdini, it is a system that allows you to create procedural, node-based workflows, for generating game assets and terrains. Houdini is used in many of the top rated games and significantly reduces parts of the game development time.Read More
I mentioned a few months ago that I was going to periodically go back to the basics when it comes to computer programming and application development. Building a Hello World Example C++ Application was a first example of what I was talking about. However, in this previous example, much of our work was done in a basic text editor, then compiled and ran with a Command Prompt or Terminal. It works, but it isn’t the most elegant.
In this tutorial we’re going to see how to configure a more modern IDE for C++ development. Visual Studio Code (VSC) actually has really nice support for C++, so we’re going to see how to configure it.Read More
As you know, The Polyglot Developer is a static generated website that is built with Hugo. Given the nature of static generated websites, they are generally much faster than the CMS alternatives, but just because they’re fast, doesn’t mean they pass all of Google’s tests by default.
In an ongoing effort to try to satisfy Google PageSpeed Insights and Lighthouse when it comes to search engine optimization (SEO) and other best practices, I was lead to the progressive web application (PWA) test. There are many factors that determine if something is a PWA, but one of those resides in the use of service workers. In case you’re unfamiliar, service workers accomplish many things, with the most common of those things being caching.
Implementing service workers in an application is not necessarily the most complicated task, but as your applications evolve, things might become more chaotic. This is where Workbox comes in. With Workbox, you can use very clean APIs to pre-cache your static site resources as well as cache resources at runtime. We’re going to see how to use Workbox to implement service workers for caching Hugo content and other resources such as images, fonts, and scripts.Read More