When it comes to C#, it’s not too difficult or time-consuming to create or consume RESTful APIs. In fact, I recently published a tutorial that demonstrated how to create a RESTful API with .NET Core using MongoDB as the NoSQL database.
RESTful APIs are great, but what happens when you want to work with GraphQL and query your APIs rather than just consume them?
In this tutorial, we’ll see how to use .NET Core to interact with a GraphQL API. To make things easier, we’ll generate our API with MongoDB App Services.
Read MoreWhen developing a game, in most circumstances you’re going to need to store some kind of data. It could be the score, it could be player inventory, it could be where they are located on a map. The possibilities are endless and it’s more heavily dependent on the type of game.
Need to sync that data between devices and your remote infrastructure? That is a whole different scenario.
If you managed to catch MongoDB .Live 2021, you’ll be familiar that the first stable release of the MongoDB Realm SDK for Unity was made available. This means that you can use Realm in your Unity game to store and sync data with only a few lines of code.
In this tutorial, we’re going to build a nifty game that explores some storage and syncing use-cases.
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