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TPDP Episode #3: Developer Tools that can Make You More Productive Towards Your Next Release

In this episode of The Polyglot Developer Podcast I sit down with two of my good friends, Raymond Camden and Simon Reimler, and discuss developer tools and strategies for being successful. Episode #3: Developer Tools that can Make You More Productive Towards Your Next Release covers a lot of ground and is broken up into three main sections:

  1. What tools are used for planning, prior to development and design
  2. What tools are used for developing and designing an application all the way to release
  3. What tools are used for maintaining and driving the success of a released application

This podcast episode is not specific to any programming language or release platform. In other words, whether your a web developer, mobile app developer, or game designer, you will be able to find this information valuable.

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EZ Analytics for Android Released

I am pleased to announce my first Unity3D plugin is now available for download. EZ Analytics for Android offers Unity3D developers a native solution for Google Analytics with as little as two lines of code.

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Creating An Android Java Plugin For Unity3D

Unity3D offers a ton of great features for Android projects, but often there are gaps that must be filled with plugins.

Let’s take the example of Toast popups for Android. In your game you might like to show a popup message that explains an error, or states that you are signed in to a server.

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Monetize with Chartboost

I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

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Floppy Clone Released

With the intention of writing a tutorial, I’ve gone ahead and created a Flappy Bird clone in Unity3D and named it Floppy Clone. The source code and all assets to this project can be found on GitHub.

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Toggle Unity3D Sprites On Click

When creating a game there is often the need to create a toggle. An obvious example might be for a volume controller. Click the sprite to turn the volume on, and click the same sprite to turn the volume off.

The best way to accomplish this task is to create a sprite game object that has a script with two public sprite variables. In the Unity editor add one sprite that will represent the on toggle position and another sprite that will represent the off toggle position.

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Seven Day Turbo Prop Stats

It has been exactly seven days since Turbo Prop for Android, iOS, Windows Phone, BlackBerry, and Amazon Kindle Fire went live. This is a status update in regards to downloads as well as ad earnings for my first Unity3D game.

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