Unity3D offers a ton of great features for Android projects, but often there are gaps that must be filled with plugins.
Let’s take the example of Toast popups for Android. In your game you might like to show a popup message that explains an error, or states that you are signed in to a server.Read More
I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM.
The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.Read More
When creating a game there is often the need to create a toggle. An obvious example might be for a volume controller. Click the sprite to turn the volume on, and click the same sprite to turn the volume off.
The best way to accomplish this task is to create a sprite game object that has a script with two public sprite variables. In the Unity editor add one sprite that will represent the on toggle position and another sprite that will represent the off toggle position.Read More
Monetization is desired by game developers and standard app developers alike. For the developers that would like to keep their work free to download, in app advertising is often a good choice. Admob by Google is convenient for ads because it is compatible with iOS and Android without changes to the Unity3D project.Read More