Check Network Connection With Ionic Framework

June 12, 2014 Nic Raboy

When creating a mobile app, specifically one that makes heavy use of the internet, it is often necessary to make sure an internet connection exists at launch and possibly display a message or perform an action if one does not exist.

The following is for an Ionic Framework 1 application. If you’re using Ionic 2, you will want to check here.

The following chunk of example code is typically found in your Ionic Framework project’s js/app.js file. It demonstrates how to check if a network connection exists on application load and how to display an Ionic popup that is nicely styled in comparison to a JavaScript alert dialog.

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Admate for Chartboost Released

June 10, 2014 Nic Raboy

In an effort to improve the efficiency of Chartboost users, I’ve released a mobile application titled Admate for Chartboost. Admate makes use of the Chartboost API in order to deliver app and campaign analytics directly to your mobile device.

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Monetize with Chartboost

June 10, 2014 Nic Raboy

I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

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Floppy Clone Released

May 16, 2014 Nic Raboy

With the intention of writing a tutorial, I’ve gone ahead and created a Flappy Bird clone in Unity3D and named it Floppy Clone. The source code and all assets to this project can be found on GitHub.

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Toggle Unity3D Sprites On Click

May 14, 2014 Nic Raboy

When creating a game there is often the need to create a toggle. An obvious example might be for a volume controller. Click the sprite to turn the volume on, and click the same sprite to turn the volume off.

The best way to accomplish this task is to create a sprite game object that has a script with two public sprite variables. In the Unity editor add one sprite that will represent the on toggle position and another sprite that will represent the off toggle position.

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Seven Day Turbo Prop Stats

May 5, 2014 Nic Raboy

It has been exactly seven days since Turbo Prop for Android, iOS, Windows Phone, BlackBerry, and Amazon Kindle Fire went live. This is a status update in regards to downloads as well as ad earnings for my first Unity3D game.

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Google Admob with Unity3D

May 4, 2014 Nic Raboy

Monetization is desired by game developers and standard app developers alike. For the developers that would like to keep their work free to download, in app advertising is often a good choice. Admob by Google is convenient for ads because it is compatible with iOS and Android without changes to the Unity3D project.

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