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Creating An Android Java Plugin For Unity3D

Unity3D offers a ton of great features for Android projects, but often there are gaps that must be filled with plugins.

Let’s take the example of Toast popups for Android. In your game you might like to show a popup message that explains an error, or states that you are signed in to a server.

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Saving Data With Ionic Framework

Coming from native Android and SQLite, the concept of universal data storage on local devices has been different. Apache Cordova and Ionic Framework, being as awesome as they are, support HTML5 local storage calls. This allows us to store and retrieve data without the use or knowledge of SQL and on any platform we plan to use.

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Check Network Connection With Ionic Framework

When creating a mobile app, specifically one that makes heavy use of the internet, it is often necessary to make sure an internet connection exists at launch and possibly display a message or perform an action if one does not exist.

The following is for an Ionic Framework 1 application. If you’re using Ionic 2, you will want to check here.

The following chunk of example code is typically found in your Ionic Framework project’s js/app.js file. It demonstrates how to check if a network connection exists on application load and how to display an Ionic popup that is nicely styled in comparison to a JavaScript alert dialog.

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Admate for Chartboost Released

In an effort to improve the efficiency of Chartboost users, I’ve released a mobile application titled Admate for Chartboost. Admate makes use of the Chartboost API in order to deliver app and campaign analytics directly to your mobile device.

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Monetize with Chartboost

I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

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Floppy Clone Released

With the intention of writing a tutorial, I’ve gone ahead and created a Flappy Bird clone in Unity3D and named it Floppy Clone. The source code and all assets to this project can be found on GitHub.

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Seven Day Turbo Prop Stats

It has been exactly seven days since Turbo Prop for Android, iOS, Windows Phone, BlackBerry, and Amazon Kindle Fire went live. This is a status update in regards to downloads as well as ad earnings for my first Unity3D game.

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