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Admate for Chartboost Released

In an effort to improve the efficiency of Chartboost users, I’ve released a mobile application titled Admate for Chartboost. Admate makes use of the Chartboost API in order to deliver app and campaign analytics directly to your mobile device.

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Monetize with Chartboost

I’ve recently switched from using Admob in my games to Chartboost. This switch made sense because most of the ads that were filling with Admob were not relevant to gaming. For example, many of the ads Turbo Prop was receiving were dating and real-estate related. This resulted in very poor eCPM.

The following is a great (and quick) way to get Chartboost ads for iOS and Android in your Unity3D 4.3+ game.

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Floppy Clone Released

With the intention of writing a tutorial, I’ve gone ahead and created a Flappy Bird clone in Unity3D and named it Floppy Clone. The source code and all assets to this project can be found on GitHub.

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Seven Day Turbo Prop Stats

It has been exactly seven days since Turbo Prop for Android, iOS, Windows Phone, BlackBerry, and Amazon Kindle Fire went live. This is a status update in regards to downloads as well as ad earnings for my first Unity3D game.

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Google Admob with Unity3D

Monetization is desired by game developers and standard app developers alike. For the developers that would like to keep their work free to download, in app advertising is often a good choice. Admob by Google is convenient for ads because it is compatible with iOS and Android without changes to the Unity3D project.

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Turbo Prop Released

After about a month of hard work I’m proud to announce that my first ever game has been published to the popular mobile app stores. Turbo Prop was created with Unity3D 4.3 and is compatible with Windows Phone, Android, iOS, BlackBerry, and Amazon devices.

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